D&D Encounters Quest, Scourge of the Sword Coast, part 9

So the big damn heroes of the week include:

  • Szenden , a Half-Elf Fighter
  • Gavan, an Elf Mage of the High Elf variety
  • Valantis, an Elven Monk, of the Wood Elf variety
  • Tassidar, a Half-Orc Fighter
  • Bruce, Dragonborn Fighter
  • Javert, a Paladin, formerly a Drow but is now a Human for some inexplicable reason
  • Murphy, a Human Bard
  • Korgoth, a Human Barbarian

It’s going to be tough to talk about the adventure this past week, as I had assumed we had actually finished up exploring Julkoun. As it turns out, I was wrong (big surprise!), and this week is essentially a bit of a dungeon crawl. So I think I’ll basically talk about the various encounters and shenanigans the party had instead of a straight up play-by-play.

When last we left off, we had just entered what I’m calling a human-sized hobbit hole, though the innards make up a tavern rather than a home. Though I suppose one could argue that a hobbit’s home is basically a tavern of sorts.

But I digress…we had entered the human-sized hobbit hole, and entered combat with six or so goblins. At this point, we elected to take a long rest; after which, we opened a door leading deeper into the depths, and encountered the following:

  • We entered combat with a hobgoblin chef, decked out in full homemade armor of spoons, fork, and knives. It was hilarious to try and gang up around him, and equally as impressive that for some reason we had a lot of problems hitting him. Not that he was doing a lot of damage to us, but I guess the Iron Chef of hobgoblins is not to be underestimated.
  • In a larger room, we encounter 5 hobgoblins and defeat them fairly easily. We discover an iron key, a chest filled with some treasure, and 3 potions. In a roleplaying moment, since most of us had never encountered a healing potion, Gavan ends up sipping the potions to try and discern what they are. Two of them taste like peach (invigorating), while one tastes rather minty (and gives Gavan a brief moment of Spider-Man like climbing ability). Our dying monk decides to risk it and down one of the peach schnaps, and recovers some hit points, 100% confirming it is indeed a potion of healing.
  • In the next room, our Monk decides to take a peek into what looks like a well. This turns out to be a mistake, as hidden in the darkness of the well is a wyvern, who takes a free swipe at the Monk. When we finally take the wyvern down, it crashes into the ground and turns into the corpse of a cow. We eventually learn that this wyvern is a ‘darkened beast’ created by the Red Wizards of Thay.
  • We eventually discover how this entire area is connected to the outside world. We sadly discover the hung corpse of one of Julkoun’s villagers; on his person is a copper / quartz symbol of Chauntea.
  • A final area we find is essentially a tarnished church. Our Paladin senses something fiendish and desecrated within. Upon entering, we discover vile symbols carved into the pews, walls, and there’s a wolf fur mattress on the altar. Standing at the altar is a goblin. As combat begins and we try to close the distance, poisonous snakes hidden in the pews emerge to give us problems. To top that all off, the goblin is a wizard of sorts, as a flame sphere appears to burn us to cinders. Since we’re rich in fighters, some of them do manage to get to the goblin and hack away. As he takes damage, the goblin’s skin cracks, exposing flames, and when he finally goes down, he explodes in a fireball. We emerge victorious, though we have to apply healing and first aid to the unconcious and slowly dying Szenden, Javert, and Bruce. One of our party is actually able to read the graffiti (I don’t remember what language it’s in), and while most of it is vulgar and insulting, there is a part that is a bit more cohesive, though I could only write part of it down. ‘The Master’s Drum burns in forlorn hills…(missed a huge chunk here)…”the Red Wizard gave it wing of shadow.”

So we find more treasure, including boots of springing & striding. We divide the treasure up, except for a chest we found earlier with 150 gp. With most of the villagers alive at Firehammer Hold, we elect to give it back if we’re able to save them. Also, we’ve now made it to level 3. The way I see it, Gavan’s amnesia has been lifted, and he now remembers how to cast level 3 spells (including is patented flame sphere). For now, we intend to make our way back to Daggerford to report our findings, rest up, and hopefully make our way to save the villagers with some Daggerfordian aid.

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