The journey home from GDC 2012 begins today.
So I pulled a rather bonehead move, and forgot to empty my blender bottle, which was full of water. My options after I had gone through the security gate were to let it be confiscated, or to go through the gate for a second time, with the bottle empty (or consumed). Even though I had plenty of time to spare, I had no great desire to go through the security gate again, so I let them have it. Looks like I’ll need to invest in another blender bottle. Le sigh…
I have a connecting flight in Phoenix, and won’t be back in Orlando until 12:20 AM Sunday morning, assuming the flight is on time. Considering driving time, and I probably won’t be back home until 2:00 AM. C’est la vie. Still, it’ll be good to be back home. And until then, I have my Nintendo 3DS and Game Developer magazines to keep me company.
Oh, and quick note about Mass Effect 3. I read on eurogamer that the PS3 version suffers from framerate issues. While not as gamebreaking as Skyrim, it can probably be annoying for Sony enthusiasts. A part of me can understand player frustration, but to make blanket comments about how Bioware should have optimized PS3 performance is a bit much. Heck, the only games that really truly demonstrate optimized PS3 performance are PS3 exclusives. Crossplatform development can be a bit trickier, and with x amount of resources to invest (even if x amount is huge) doesn’t necessarily mean perfect performance across all platforms. A sad, yet understandable truth, I suppose.